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13th October 2009

Link

Music Monsters →

Zyks start out as small spheroid creatures - only then they get ears. Keep in mind we’re going back in time; this was the first game where I was lead designer. :) (GDIAC Spring 07)

13th October 2009

Link

Symbiosis →

I really love this concept. I want to remake the game, one day, with proper funding and ability and scheduling. Minimal communication, cooperative play, surreal world. (GDIAC Fall 07)

13th October 2009

Link

Comet →

The spheroid main character in this game was a comet. Fantastic graphics by an MEng who went on to work at Valve and is currently swamped in L4D2 crunch (Hi Don!). (GDIAC Fall 08)

13th October 2009

Link

Restibo →

A more direct blobular game, without the deformation. Gravity/non-gravity physics platformer. (GDIAC Spring 09)

13th October 2009

Link

Atomik →

More proof that every game I make must somehow involve small spheroid creatures. More to come. (GDIAC Spring 09)

10th September 2009

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Creamy blue streams -> more procedural Processing art

4th September 2009

Video

The Power of the Pentatonic Scale

4th September 2009

Text

Automatis(c)h

Automatisch’ chorus is so different and so much better than Automatic’s. Bitte bleiben sie immer auf deutsch, TH.

http://www.tokiohotel.com/de/#video/music-videos-1—.html

4th September 2009

Link

Never Stop Learning →

1st July 2009

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The flock blossoms out from a single point; clusters form petals off the bloom. [visual adaptation of Processing’s flocking example]

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