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3rd February 2010

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Elation.

4th January 2010

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A close up of the mask without the LED eyes lit. Can we say “AWESOME”?

Tags costumecommissiondragonmoonstonecraftscreaturemaskcatalchemyphotoshoot

4th January 2010

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Costume Commissioned from Clockwork Creature Studios. I will never be embarrassed on Halloween ever again. Not pictured is the fact that there’s a spring-loaded hinge to the jaw, so when I speak, so does the mask. :)

8th December 2009

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Validation :)

13th October 2009

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Music Monsters →

Zyks start out as small spheroid creatures - only then they get ears. Keep in mind we’re going back in time; this was the first game where I was lead designer. :) (GDIAC Spring 07)

13th October 2009

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Symbiosis →

I really love this concept. I want to remake the game, one day, with proper funding and ability and scheduling. Minimal communication, cooperative play, surreal world. (GDIAC Fall 07)

13th October 2009

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Comet →

The spheroid main character in this game was a comet. Fantastic graphics by an MEng who went on to work at Valve and is currently swamped in L4D2 crunch (Hi Don!). (GDIAC Fall 08)

13th October 2009

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Restibo →

A more direct blobular game, without the deformation. Gravity/non-gravity physics platformer. (GDIAC Spring 09)

13th October 2009

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Atomik →

More proof that every game I make must somehow involve small spheroid creatures. More to come. (GDIAC Spring 09)

10th September 2009

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Creamy blue streams -> more procedural Processing art

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